![]() Chrono-rift device - Creates a field that slows the attack and movement rates of units inside. ![]() Plasma gun ammo - Deals 150 damage to a single target.Best used against groups of enemies and on barricades when escaping. Hand grenades - Deals 100 damage to all units in the area of effect and instantly clears barricades.There are four types of items throughout the mission. These are good places to save and try out the different options. In the first part, beacons give options to help surmount obstacles. The first is to destroy the fusion reactor and release a powerful hybrid, and the second part is fleeing from it. Plot option ends here Gameplay Beacon Options and Items Aftermath Main article: campaign quotations The Raiders barely managed to escape by stealing a Dominion Hercules dropship. However, the explosion released a very powerful hybrid reaver and the rebels were forced to flee as the facility began to collapse. Raynor decided to destroy the facility by blowing up the reactor. Upon reaching the science lab they discovered a hybrid cloned several times, and other experiments being conducted on captive protoss and zerg. ![]() Raynor and a marine team infiltrated the facility using breaching charges to blast their way in and security codes within the documents to hack the security systems. The Raiders became suspicious of why Mengsk would give such an order, and decided to investigate. The documents contained the location of a bio-weapons research installation orbiting Castanar, and an order to liquidate its personnel. The Raiders recovered secret Dominion documents during a raid on Korhal.
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